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Houdini Crowds Simulation

This project showcases a crowd simulation built in Houdini, featuring a concert environment populated with audience members and security guards. The focus was on creating natural crowd movement, interactions, and believable behavior while maintaining an efficient procedural workflow.

The crowd simulation was created using Houdini Crowds, rendered with Karma, and composited in Nuke. Character assets were sourced from Mixamo and Meshy, then integrated into the simulation to create a varied and dynamic crowd.

Software: Houdini • Karma • Nuke • Mixamo • Meshy

Houdini Crowds simulation, render in karma, composite in nuke

Agents generated with Meshy and Mixamo assets, animated using Mixamo, and integrated into the scene.

Crowd simulation featuring Look At behavior and obstacle avoidance.